Top tips for PUBG beginners
Tips for PUBG beginners.
PlayerUnknown's
Battlgegrounds is one of the most popular games in the world right now
after its incredible growth since the beta release. As such, there has
been an incredible rise in the player base attracting experienced and
new players alike. In this post I will look to guide those of you who
are new to get a good start in the game.
So
you're one of the many players who are new to shooters that have been
converted by PUBG and are struggling to improve, maybe you're a veteran
of the FPS scene but have never played a battle royal game, or perhaps
you are just looking for some tips you may have overlooked. This guide
will be aimed at those of you completely new to the game, looking to get
the basics down.
The thing that kicks off every single game of PUBG you will play is the drop. As the red light comes on and you stand up, hook up and shuffle to the door you'll be thinking about where to drop. Over time you will likely create your own pattern, preferences and play style when it comes to this but to start out there are two schools of thought. It all comes down to how and which parts of your game you want to improve. I'd personally suggest dropping into locations that aren't completely barren but are also not hot zones of action. In these sorts of locations you are likely to have time to find some weapons and some gear before heading out to find a fight that you feel comfortable taking.
Then there is the other idea, the trial by fire that is the closest thing we have to death match until they get around to finally implementing something that the community has been asking for since time began, but I digress. With this method you are looking to familiarise yourself with weapons and combat as quickly as possible and will be dropping in locations such as School, Georgopol, The Military Base and Pochinki to name a few. The aim of the game here is simple, find the first weapon you can, a helmet and a vest where possible, and shoot every target in sight. You're likely to die many times. You're likely to find yourself stood in a building that for some unfathomable reason only had a pair of pants and an 8x scope whilst iron man runs past the window with his level three helmet and M416.
So you've decided on your strategy, next is actually getting to the ground. There isn't much I can tell you for this one as it is something you get a feel for the more you do it. However I will tell you, if you've played Fortnite it's not like that, you want to be dropping much closer to your intended landing zone as you end up closer to the ground a lot faster than Fortnite. You want to be landing as close to a substantial building as possible to maximise your chances of finding something worth wielding and to minimise your time spent running in the open. As you fall, use the Alt key and move your mouse to keep an eye on how many people are falling with you and where they look to be headed. Keeping an idea of where the enemy is at all times is crucial.
Now you're boots on ground and entering your first building of the game; at this point it's all about efficiency and speed. You want to be finding and prioritising the most important loot for your situation. If you know nobody has fallen into your location you can afford yourself a little extra time in deciding between weapons and attachments. However, if you know somebody is near you or you are unsure then priority number 1 is a weapon. Keep your eyes peeled for anything you can cause damage with, apart from melee weapons which at this point are rather a novelty. If you see a helmet or vest get that equipped ASAP also as any advantage at this point can mean life or death. I would personally advise using your assigned inventory button (I use tab) near loot and dragging it into your inventory or the required weapon slot with your mouse instead of clicking F on objects as it is far more reliable and speedy. Important note, when you do pick up a weapon, make sure it is on the correct firing mode as they all equip on single fire as default, the button for this is B and you will want your UMP, Micro Uzi etc to be on Full Auto not Single or Burst.
The thing that kicks off every single game of PUBG you will play is the drop. As the red light comes on and you stand up, hook up and shuffle to the door you'll be thinking about where to drop. Over time you will likely create your own pattern, preferences and play style when it comes to this but to start out there are two schools of thought. It all comes down to how and which parts of your game you want to improve. I'd personally suggest dropping into locations that aren't completely barren but are also not hot zones of action. In these sorts of locations you are likely to have time to find some weapons and some gear before heading out to find a fight that you feel comfortable taking.
Then there is the other idea, the trial by fire that is the closest thing we have to death match until they get around to finally implementing something that the community has been asking for since time began, but I digress. With this method you are looking to familiarise yourself with weapons and combat as quickly as possible and will be dropping in locations such as School, Georgopol, The Military Base and Pochinki to name a few. The aim of the game here is simple, find the first weapon you can, a helmet and a vest where possible, and shoot every target in sight. You're likely to die many times. You're likely to find yourself stood in a building that for some unfathomable reason only had a pair of pants and an 8x scope whilst iron man runs past the window with his level three helmet and M416.
So you've decided on your strategy, next is actually getting to the ground. There isn't much I can tell you for this one as it is something you get a feel for the more you do it. However I will tell you, if you've played Fortnite it's not like that, you want to be dropping much closer to your intended landing zone as you end up closer to the ground a lot faster than Fortnite. You want to be landing as close to a substantial building as possible to maximise your chances of finding something worth wielding and to minimise your time spent running in the open. As you fall, use the Alt key and move your mouse to keep an eye on how many people are falling with you and where they look to be headed. Keeping an idea of where the enemy is at all times is crucial.
Now you're boots on ground and entering your first building of the game; at this point it's all about efficiency and speed. You want to be finding and prioritising the most important loot for your situation. If you know nobody has fallen into your location you can afford yourself a little extra time in deciding between weapons and attachments. However, if you know somebody is near you or you are unsure then priority number 1 is a weapon. Keep your eyes peeled for anything you can cause damage with, apart from melee weapons which at this point are rather a novelty. If you see a helmet or vest get that equipped ASAP also as any advantage at this point can mean life or death. I would personally advise using your assigned inventory button (I use tab) near loot and dragging it into your inventory or the required weapon slot with your mouse instead of clicking F on objects as it is far more reliable and speedy. Important note, when you do pick up a weapon, make sure it is on the correct firing mode as they all equip on single fire as default, the button for this is B and you will want your UMP, Micro Uzi etc to be on Full Auto not Single or Burst.
Another point I would
like to make when it comes to "extended looting" i.e. once you're not in
immediate danger is that you do not need to carry 5 of the same
attachment. All too often I have come across somebody I have killed who
is carrying three shotgun chokes, four 4x scopes and 5 vertical
fore-grips. There is no need for this, at most you'd need two of most
attachments unless carrying one for a teammate. Whilst on the topic of
team mates, some duos or squads could really learn how to share. When
you find an 8x or 4x scope but are only carrying a Micro Uzi, whilst
your teammate is trying to use a K98 with the iron sights, please
consider giving him the scope. Whilst other people's inability to grasp
this concept of teamwork has likely saved my life many times, it's
really not helping their chances of winning a fight, let alone a game.
From this point you've survived your initial landing point and have some basic gear, keep an ever-present eye on both the location of the safe zone and how long until the next safe zone will move in. Plan your rotations accordingly, and at a basic level try to keep your travel in the general direction of the next circle. Consider the need and possible locations for a vehicle if you are short on time or the distance to the next circle is too great for you to safely run, if you can't find one then enjoy your new running simulator. Keep your eyes and ears open for gunfire so you have an idea of which direction the enemy is for certain. When it comes to approaching the next buildings to loot, I'd advise always approaching with caution. Whilst many players close the doors behind them to better conceal their tracks, interior doors being open is a sure sign that if there is not still somebody around, they have definitely been here. Flipped or crashed vehicles are always alarming to me as there is a high chance whoever made their unplanned rest stop is hiding in one of the nearby buildings.
Don't treat the blue circle, or water, like a solid wall. Players with meds/healing can last a surprisingly long time in the circle the rest of us are desperately trying to avoid and have a habit of shooting unsuspecting players in the back as they exit it. The same goes for water, you may have seen or heard the community's reaction to circles that contain a high percentage of water and that is due to it lending itself to players hiding for as long as possible underwater, only coming up for air. Again, if there is a circle closing in round water and you have your back to it, whilst you can't be expected to watch it forever, don't assume Aquaman's rage filled reincarnation isn't lurking beneath.
Out in the open world I'd advise not spending too long sat completely still, a little bit of WASD when not on the move keeps the head-shots a lot harder to hit. When sat completely still your head is a target and it's far easier to hit, which is known to ruin your day. The same goes for looting a corpse, you just fought them and the firefight is not likely to have gone unnoticed. Whilst you're taking the loot try your best to spend as little time as possible making decisions and keep your feet moving.
When it comes to vehicles, don't panic click F when getting fired upon whilst moving, you will fly out like a fighter pilot hitting eject without a parachute. Shift will boost your vehicle to higher speeds whilst using more gas. All vehicles are prone to flipping, watch out for small sudden changes in terrain elevation as somehow the most unassuming bumps have a tenancy to act like the Great Wall of China causing you to take some damage. One culprit to keep a close eye on however is any and all bikes, as one moment you're flying along at warp speed and next minute you're doing your best impression of a fidget spinner. Ctrl will lean you forward in the air whilst space will lean you back in the air, Q and E will be your left and right leans in the air. For some reason you will want to be landing all jumps front heavy, so your front wheel making contact first, otherwise you're likely going to flip and die.
There are many, many other aspects, rules and nuances to this game that you will pickup as you go along that will continuously make you better, but the above should be the main points you will want to know in order to get a good start in the game. Good luck have fun gamers, and remember the golden rule, don't kill me.
From this point you've survived your initial landing point and have some basic gear, keep an ever-present eye on both the location of the safe zone and how long until the next safe zone will move in. Plan your rotations accordingly, and at a basic level try to keep your travel in the general direction of the next circle. Consider the need and possible locations for a vehicle if you are short on time or the distance to the next circle is too great for you to safely run, if you can't find one then enjoy your new running simulator. Keep your eyes and ears open for gunfire so you have an idea of which direction the enemy is for certain. When it comes to approaching the next buildings to loot, I'd advise always approaching with caution. Whilst many players close the doors behind them to better conceal their tracks, interior doors being open is a sure sign that if there is not still somebody around, they have definitely been here. Flipped or crashed vehicles are always alarming to me as there is a high chance whoever made their unplanned rest stop is hiding in one of the nearby buildings.
Don't treat the blue circle, or water, like a solid wall. Players with meds/healing can last a surprisingly long time in the circle the rest of us are desperately trying to avoid and have a habit of shooting unsuspecting players in the back as they exit it. The same goes for water, you may have seen or heard the community's reaction to circles that contain a high percentage of water and that is due to it lending itself to players hiding for as long as possible underwater, only coming up for air. Again, if there is a circle closing in round water and you have your back to it, whilst you can't be expected to watch it forever, don't assume Aquaman's rage filled reincarnation isn't lurking beneath.
Out in the open world I'd advise not spending too long sat completely still, a little bit of WASD when not on the move keeps the head-shots a lot harder to hit. When sat completely still your head is a target and it's far easier to hit, which is known to ruin your day. The same goes for looting a corpse, you just fought them and the firefight is not likely to have gone unnoticed. Whilst you're taking the loot try your best to spend as little time as possible making decisions and keep your feet moving.
When it comes to vehicles, don't panic click F when getting fired upon whilst moving, you will fly out like a fighter pilot hitting eject without a parachute. Shift will boost your vehicle to higher speeds whilst using more gas. All vehicles are prone to flipping, watch out for small sudden changes in terrain elevation as somehow the most unassuming bumps have a tenancy to act like the Great Wall of China causing you to take some damage. One culprit to keep a close eye on however is any and all bikes, as one moment you're flying along at warp speed and next minute you're doing your best impression of a fidget spinner. Ctrl will lean you forward in the air whilst space will lean you back in the air, Q and E will be your left and right leans in the air. For some reason you will want to be landing all jumps front heavy, so your front wheel making contact first, otherwise you're likely going to flip and die.
There are many, many other aspects, rules and nuances to this game that you will pickup as you go along that will continuously make you better, but the above should be the main points you will want to know in order to get a good start in the game. Good luck have fun gamers, and remember the golden rule, don't kill me.
10 Essential TIPS for PUBG
10 essential tips for Playerunknown's Battlegrounds.
So you’ve played your first few rounds of Playerunknown's Battlegrounds.
Maybe you even made it into the top 10 a couple times, but you’re
having trouble closing the deal and securing the coveted chicken dinner.
Many of the concepts in Playerunknown's Battlegrounds are
shared with other battle royale-style games and mods, but if this is
your first game of this genre, this guide is for you. The tips in this
guide will help the new player understand some techniques and strategies
for playing smarter and getting better at the game.
Learn to land and fly, and note the plane’s trajectory
The first thing you do in Playerunknown's Battlegrounds
can also be one of the most important decisions you’ll make. If you
want to drop somewhere directly in the plane’s trajectory, wait until
the plane is almost directly over top of it. If you point your camera
straight down, your character will dive to a top speed of 234 kph, and
when you hit the automatic chute release zone, you’ll dive deep into it.
You’ll spend less time floating down, saving valuable seconds that
could be the difference between life and death.
If you want to get in a fight early, there’s no better
option than diving into a densely populated area directly under the
plane’s flight path. However, if you prefer more of a slow build to the
action, it can be a smart strategy to get as far away from the plane as
possible. This is where parachute gliding can come in handy. If you pull
your chute at a higher altitude, you can travel great distances by
swinging your character. Briefly hold W until you reach around 35-40
kph, then let off the key to allow yourself to swing back until it drops
to 25-30 kph. This will allow you to stay aloft over much longer
distances at the expense of time. It can take much longer to get to the
ground, but the distance you can put between you and the majority of
players can be well worth it.
Finally,
it’s a great move to remember the path that the plane took as you
progress through the game. If the plane flies across the eastern border
of the map, it’s more likely that the west will be more open. Later in
the game, it may be valuable to approach the circle from the west,
acting under the assumption that you’ll have fewer enemies to contend
with in that region of the map.
Understand the circles
Nothing drains the fun out of the game more than hoofing
it the entire map, trying to reach safety, and dying at the last second
to the blue. As soon as you see the first white circle appear, establish
a strategy for getting there.
If you’ve landed all the way across the map, this might
mean locating a vehicle early. If it’s just a short jaunt, you’ll easily
be able to run after the blue circle starts closing in. The initial
circle has a huge distance to travel, moves slowly and doesn’t do much
damage, but it can throw off your entire game if you don’t have a
strategy.
A common strategy is to play near the edge of the blue
circle. This reduces the area you need to be aware of, since it’s much
less likely that someone is going to sneak up on you from outside the
circle, as anyone coming up on you from outside the blue circle is going
to be taking playzone damage. If you play this way, be careful to not
get caught right up against the blue when it starts coming in.
In cases where the new, smaller white circle is offset
from the center of the old one, the blue circle will encroach more
slowly on the small side, since the larger side has a lot more distance
to close. Use this to your advantage and position yourself in a place
where you can outrun the blue circle.
The late-game blue circle does considerably more damage
than the early ones, so it’s important to scout your next move as soon
as you can.
Free look, aim focus and sneak walk
Two extraordinarily powerful tools that aren’t
immediately obvious are the ability to free look using the left Alt key,
and the ability to focus while aiming down sights with the Shift key.
In third-person view, you can free-look around your
character by holding the Alt key and moving your mouse. This allows you
to do things like peek around cover and through windows without exposing
yourself. It’s great for keeping an eye on the terrain around you while
running overland to get to the next circle. Finally, it’s the perfect
way to look around for nearby parachutes while you are diving, without
throwing off your own trajectory.
While aiming down the sights, you can hold Shift to hold
your breath. This steadies your aim and, if you aren’t using an optical
attachment with built-in zoom, this will also give you a small amount of
zoom. This can make all the difference in trying to land a long-range
shot.
One thing to note is that, after you run out of breath
from aiming, it’ll take a few seconds to recover, and sprinting will
halt the recovery. It’s best to wait a few seconds to let your breath
recover before sprinting. If you need to stop and quickly aim, you’ll
have full aim capacity.
Footsteps and movement noises are a huge part of Playerunknown's Battlegrounds. If
you hold Ctrl while walking, you’ll be able to move much more quietly,
albeit slightly slower. This can be good for sneaking around, especially
if you know there is someone near you.
Familiarize yourself with common vehicle locations, and know how to identify spawn vehicles
There are a number of places in Playerunknown's Battlegrounds where there is a very high chance of a vehicle being spawned.
In most of the big cities, there is a garage that will
often spawn a Dacia or motorcycle. If you check these early (and keep an
eye on them as you loot a town), you can proceed with some confidence
that you’ll have an escape vehicle if you get stuck with a far circle.
Another important thing to know about vehicles is that,
with the exception of garages, they spawn facing due east. This can be a
good method to determine if another player has already used a vehicle.
You can also park vehicles near a road facing due east to make them
appear as though they haven’t been used, and use the vehicle as bait.
Also, if you see a vehicle that isn’t a spawn vehicle and
you suspect a player may be nearby, waiting to use that vehicle as
their getaway car, shoot out the tires. No sense in making things easy
for them.
Know your health kits (and their usage times and keybinds)
Don’t open the menu to use your health kits and boost.
The default keybinds are the 7 through 0 keys, but you may want to
rebind them to something more convenient (such as G and H). You can save
a few seconds and stay more aware of your surroundings by using these
keybinds instead of opening up the menu.
Another important thing to remember is the time it takes
to use each of the health items. If you’re running for the next white
circle and you’re at risk of dying before you reach it, make sure you
start your first aid or medkit in time for it to finish before you die.
If you’re caught taking damage from the blue circle later
in the game, it’s not worth using bandages. During the cast time,
you’ll lose more health than you’ll gain. By the late-game circles,
you’ll want to start using a first aid kit almost immediately.
Health kit cast times:
- Medkit: 10 seconds
- First-aid Kit: 7 seconds
- Bandage: 4 seconds
Use boost smartly
Boost items (energy drinks and painkillers) are extremely
valuable. Using them fills your boost bar, which refills your health as
it ticks down.
With the exception of a full medkit, boost items are the
only way to get your health above 75 percent. Additionally, filling your
boost meter enough that the third bar is full will give you a run speed
boost until the meter ticks out of the third bar.
Combined with the regenerative effects, this makes boost
essential when you need to escape a late-game circle. As you get down to
the top 15 or so people, if you have enough items, it’s a good strategy
to always keep a full boost meter.
Be aware of crate drops (and sometimes go for them)
Occasionally, you’ll hear a plane fly overhead. This
plane will deploy cargo drops in the current playable area of the map
(anywhere that is not outside the current blue circle). These cargo
drops slowly parachute to the ground and then emit a bright red smoke
for a few minutes after landing. The crate will regularly have high-end
gear such as level 3 armor and backpacks, as well as high-powered guns
and zoom scopes.
Because the crates generally carry extremely valuable
equipment, they are also a magnet for enemies. Rather than approaching
the crate outright, it can often be more fruitful to camp the crate and
pick off folks who go after it, or wait until the looter gets away and
then take them down. This gives you the opportunity to snag some of the
good loot without sticking your neck out. Other times it may just be a
good chance to escape an area unnoticed while everyone is preoccupied
with the crate.
If you get lucky and the crate comes down near you (or in
an area where you’re confident there aren’t many other players), it may
make sense to go after it. But you should always be prepared for a
fight, and try to get in and out as quickly as possible.
Understand zeroing and bullet drop
Keen-eyed new players will notice the “zeroing distance”
meter when aiming down sights. This determines the distance at which
your bullet will reach the crosshair in your scope or optics attachment.
The barrel of the gun is below the scope, so if your
target is closer than the default zeroing distance of 100 meters, the
bullet will actually reach the target lower than the crosshair. In that
case, you’ll want to put the crosshair slightly higher than your
intended target. However, the difference is minuscule, so it’s something
to be aware of, but make sure you’re not overcompensating. The default
hotkeys for increasing and decreasing the zeroing distance are Page Up
and Page Down.
One especially frustrating thing to be aware of with
regard to zeroing is with windowsills, fences and ledges. If you’re
right up against a ledge and aiming down the sights, it may look like
you’ll be able to shoot clear over it or through the window, but the
reality is that your gun barrel is pointed directly at the ledge. There
is no bullet penetration on most walls and ledges (with doors being a
notable exception), so it’s likely you’ll end up dumping a bunch of
shots into an impenetrable barrier.
Know how armor works
Armor is incredibly valuable. With no helmet, there are
plenty of weapons that will one-shot you, and a vest drastically reduces
the damage you’ll take from chest shots, while also increasing your
carrying capacity.
Armor reduces the amount of damage you take, and it gets
damaged with each hit. The amount of durability a piece of armor has
only determines how much more damage it can take before it breaks. The
damage reduction you receive from armor is the same if your vest has 100
durability or 1 durability.
Realistically, a vest only reduces the damage of shots to
the chest, and a helmet only reduces the damage of shots to the head.
Also, despite the appearance, all helmets have the same area of
coverage.
- Level 1 armor (head or vest) offers 30 percent damage reduction
- Level 2 armor (head or vest) offers 40 percent damage reduction
- Level 3 armor (head or vest) offers 55 percent damage reduction
Armor with 1 durability left and a body armor with full
durability reduce damage by the same amount. It’ll just break after one
hit instead of taking a few hits.
Don’t fear fighting
Especially when you’re new to Playerunknown's Battlegrounds,
it can be easy to want to avoid fights while you loot up and wait until
you’re absolutely forced to get into a firefight. However, at some
point, you’re going to need to learn how to shoot and kill people. As a
new player, it’s likely that you’re going to run into folks who are
simply more practiced at shooting, and they will outshoot you in a
one-on-one battle, leaving you disappointed as you get closer and closer
to that chicken dinner.
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